Necromancer
SBest long-term solo and high-wave class.
Strengths
- Excellent solo scaling
- Strong high-wave pressure
- Great for credit farming once unlocked
Weaknesses
- Very expensive
- Requires good positioning
- Not the fastest first unlock
Marksman
ABest early solo progression class before Necromancer.
Strengths
- Strong solo DPS
- Pairs well with rifle path
- Good credit farming bridge
Weaknesses
- Outscaled by Necromancer
- Needs aim and lane control
Medic
ABest early co-op support class.
Strengths
- Team sustain
- Good early co-op unlock
- Helps long runs survive mistakes
Weaknesses
- Lower solo DPS
- Depends on teammates taking advantage of healing
Tactician
ABest lane anchor and stairwell control class.
Strengths
- Great lane control
- Strong with Marksman or Necromancer
- Useful in high-wave teams
Weaknesses
- Less explosive solo damage
- Needs planned positioning
Demolition
AAggressive solo and panic-clear option.
Strengths
- Strong burst clear
- Good solo aggression
- Useful when waves compress
Weaknesses
- Riskier than Necromancer
- Less stable for passive farming
Bastion
BExpensive team defensive class for advanced groups.
Strengths
- Strong team defense
- Good for coordinated lobbies
- Useful in special farming setups
Weaknesses
- Very expensive
- Lower solo priority
- Delayed return on investment
Survivor
CStarter class used only until your first unlock.
Strengths
- Free
- Good for learning controls
- No unlock cost
Weaknesses
- Weak scaling
- Poor late-wave value
- Replace quickly